Suikoden 1&2 are nonetheless the implausible RPGs I performed a long time in the past, however now they’re wrapped up in a middling HD remaster

Nearly 30 years later, Suikoden 1 and a pair of are nonetheless marvellous adventures that expertly mix supernatural shenanigans with the extra worldly horrors of bloody warfare and the politics behind them, sprinkled with simply sufficient foolish minigames (cooking) and collectables (for the bathtub) to provide them stability.

Have to know

What’s it? Two traditional RPGs given an inconsistent polish

Anticipate to pay: £44.99/$49.99

Launch date: March 6, 2025

Developer: Konami

Writer: Konami

Reviewed on: Intel Core i7-7700HQ, GTX 1070, 16GB RAM

Multiplayer? No

Steam Deck: Playable

Hyperlink: Official web site

These remasters stay so near the legendary originals I can comply with previous walkthroughs with out making any changes, nonetheless discovering the identical gadgets in the identical treasure chests and the identical mates in the identical locations. In Suikoden the individuals you kind bonds with may very well be something from historic vampires to cape-wearing squirrels, and the sequence’ defining base-building characteristic encourages me to recruit as lots of the 108 characters accessible per recreation as doable.

Even in the present day, in a world of cinematic Remaining Fantasys and Falcom’s impossibly dense world constructing, these tales stand out. Each video games effortlessly weave the non-public and the political collectively; generally the better good have to be fought for at any price, and generally it is price throwing all of it away for a childhood pal. The retro-blunt nature of the textual content, all the things quick and to the purpose, solely enhances these dramatic scenes. Each line has to serve a function, each villain inspired to go straight for the throat, each heroic sacrifice extra poignant as a result of it is performed out earlier than I’ve had an opportunity to course of what’s occurring.

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The handfuls of allies I assemble in every recreation do not simply battle alongside the lead characters in battle. They’ll additionally add new options to my dwelling base: preserving maintain of surplus gadgets, organising store, even offering my very own private teleportation companies. It is as satisfying to see a wreck of a citadel slowly flip right into a fortress crammed with heroes because it’s ever been, and every recreation’s relative brevity—these are tales comfortably cleared in 30 hours, not a bloated 300—means there’s at all times somebody new to recruit simply across the nook.

Or to battle within the recreation’s customary, duel, and armed forces type battles.

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Few RPG villains are as stunning—or memorable—as Luca Blight(Picture credit score: Konami)
That is a bit greater than smoke, Kirkis.(Picture credit score: Konami)
Nanami’s slightly bit happy to see her brother’s protected(Picture credit score: Konami)

Common fights are snappy and chaotic, typically exhibiting a number of characters from my handpicked crew of six leaping into the fray directly. The view continually shifts as this goes on, providing an thrilling close-up of a vital hit or sneaky counterattack, or pulling again to provide a strong spell room to indicate off its full impact.

New to this assortment is the flexibility to hurry up these (and solely these) customary encounters, though as this additionally hastens the great music to match I typically most well-liked to attend just a few seconds longer for a bout to complete than topic my ears to ruined tunes.

Dramatic duels additionally pop up once in a while, tense rock-paper-scissors challenges the place I’ve to guess what my opponent will do subsequent based mostly on their dialogue and react accordingly. On the other finish of the size are military battles, with 1000’s of troopers mobilised directly. In Suikoden 1 these broadly comply with the duel guidelines, however with the added capability to order sneaky allies to try to discover out what the opponent will do subsequent, or smart strategists to maximise the following assault. In Suikoden 2 these are extra considerate technique RPG type affairs the place I transfer a number of items round a grid-based battlefield and command them to assault, defend, or carry out some type of particular ability. Greater than easy selection, these disparate kinds breathe life into each video games’ conflicts, some issues simply too massive or too necessary for a plucky one-size-fits-all RPG occasion to deal with.

Who will get a slot in my customary group relies upon considerably on the result of the large-scale skirmishes. Occasion members can die in army-sized battles—and solely in army-sized battles—in each video games, the distinction between momentary defeat and everlasting demise nothing greater than dangerous luck. It was a nasty thought again within the ’90s and it is disappointing to see it return unaltered.

And it is sadly not the one apparent tough spot that hasn’t been polished out of those remasters.

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Suikoden 2’s redrawn backgrounds are sometimes beautiful(Picture credit score: Konami)
Remastered spells have a newfound oomph to them(Picture credit score: Konami)
Actual vampires cannot resist taking part in an organ(Picture credit score: Konami)
The redone opening films look good and sharp(Picture credit score: Konami)

One semi-modern comfort that is conspicuously absent from each video games is the flexibility to avoid wasting wherever, and even simply droop the video games at will so I can decide them up later. One of the best this assortment has to supply is an especially rare autosave system that solely prompts in rooms I can save in anyway. Critically. It is so ineffective it is virtually insulting.

Suikoden 1 specifically suffers from an absence of recent polish. That recreation’s menus are nonetheless as awkward as they have been the primary time round, that includes such irritating “highlights” as with the ability to relaxation or save however not relaxation and save, and the method of equipping freshly bought armour then promoting my previous gear includes a ridiculous dance between the shopkeeper and my very own stock and again once more. Suikoden 2 fastened each of those points on the time, and retains its enhancements on this remaster. Why could not this 2025 assortment prolong to the type of enhancements Konami already applied again in 1998?

The primary recreation can be conspicuously missing the grander elements of the HD remaster’s graphical upgrades. In Suikoden 2 a burning bloodbath casts a heat bloom impact over pin-sharp sprites, and clear water ripples because it flows over a stony riverbed. A vampire’s citadel is lastly wrapped within the thick shadows it actually ought to’ve had the primary time round, and the 3D battlefields used for random encounters are filled with new thrives that merely did not exist earlier than.

Suikoden 1 was at all times the extra graphically fundamental of the 2 video games, however when subjected to the remaster therapy (which might’t be toggled off) its interiors are likely to look sparse and sterile, missing the litter and dings that might distract from the sharp edges and make them seem extra lived in. Store counters are the identical featureless ruler-straight slabs of brown they have been 5 PlayStations in the past, and everybody within the land appears to own a number of copies of the very same wood stool inside their relentlessly right-angled properties.

Different new options fortunately fare higher. For the primary time ever, Suikoden 1 and a pair of have issue ranges. Straightforward and regular might be switched between at will, whereas arduous mode is an all-or-nothing game-long selection. And remembering what I’ve performed and the place I must go subsequent has by no means been simpler, due to a dialog log that permits me to scroll by means of the final 100 traces, after which save any key items of data or useful path for later reference.

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Lean slightly to the left? Or the fitting?(Picture credit score: Konami)
It wants slightly work, however that is (ultimately) dwelling(Picture credit score: Konami)

The entire extras launched within the Japanese PSP launch are additionally included in some kind, with diagonal motion probably the most substantial of the lot. It is nonetheless clear these video games weren’t created with it in thoughts, however these corner-cutting jogs are so handy it does not actually matter. The PSP’s expanded widescreen areas make a comeback (together with an odd resolution in a single space that makes it appear like a citadel wall is paper skinny and propped up by help beams), as does the gallery, though the choice to permit me to pay attention to each piece of music from the beginning however solely enable me to rewatch occasions I’ve already cleared after I’ve completed an entire recreation stays a weird one.

These are implausible RPGs wrapped up in a middling remaster. Lots of the new additions have merely been lifted straight from a 19-year-old PSP remake, and barely handle something that severely wanted extra care to enhance. An inconsistent lick of paint that in a single recreation highlights as many flaws because it hides and a few further issue ranges actually are the one vital distinctive options right here, and certainly not the most effective Konami might do for these unbelievable video games.

The Verdict

79

Learn our evaluation coverage

Suikoden

These are first rate sufficient remasters, however not the excellent ones these RPGs deserved.

Kerry Brunskill

Contributing Author

When child Kerry was introduced dwelling from the hospital her hand was positioned on the area bar of the household Atari 400, a small act of parental nerdery that has snowballed right into a lifelong ardour for gaming and the type of freelance job her college careers advisor informed her she could not do. She’s now PC Gamer’s phrase recreation skilled, taking up the every day Wordle puzzle to provide readers a touch every day. Her Wordle streak is really mighty.

Someway Kerry managed to get away with writing common options on previous Japanese PC video games, telling in the present day’s PC avid gamers about a few of the most fascinating and influential video games of the ’80s and ’90s.

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