‘REPO is enjoyable’: Deadly Firm creator recants their criticism of the brand new co-op horror recreation after making an attempt to maneuver a grand piano by way of a mansion

REPO is the most recent co-op horror recreation to tackle Deadly Firm. Each video games pit a crew of gamers in opposition to harmful monsters in complicated maps as they attempt to acquire as a lot loot as doable, however regardless of this competitors, Deadly Firm’s creator, Zeekerss, solely has useful recommendation for the devs over at Semiwork.

“REPO is enjoyable,” Zeekerss says in a social media submit. “At first, I believed I did not prefer it since I felt so gradual (and the voice chat vary is just too small!) However everybody within the group is working collectively to maneuver a grand piano by way of a cramped outdated mansion with out scraping it—that’s like essentially the most humorous goal for a horror recreation.”

Working along with a gaggle of pals to try to carry awkwardly formed objects round tight corners solely to be met with the dreaded knife toad or that dumb child that will not cease stealing my stuff after which throwing it at my head is completely hilarious. I have been enjoying a ton of REPO with my pals over the past week and the trinket-finding hasn’t worn skinny but.

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  • An $8 cooperative horror recreation is rocketing up Steam’s high sellers listing: ‘By no means occurred to me Deadly Firm was lacking physics till I performed this’

It is a fairly strong recreation already contemplating REPO is presently in early entry, with the devs promising so as to add far more sooner or later like maps and facial expressions. They’ve additionally already dished up a implausible replace which gives new objects just like the duck barrel that helps gamers lure these pesky geese who simply love getting in my approach.

However like most video games in early entry there’s nonetheless just a little little bit of fine-tuning to be performed, one thing that Zeekerss truly suggests: “Voice chat vary wants elevated, and the muffling is an excessive amount of. The degrees with huge open house do not go well with the sport’s design very nicely (equally to Phasmophobia)—it shines most within the cramped mansion structure.”

(Picture credit score: semiwork)

I personally fairly just like the open areas, I believe they supply a pleasant and well-earned break from all of the wiggly corridors, steep staircases, and cluttered rooms. Clearly it takes the sting off making an attempt to maneuver giant objects, however I fairly like having a simple run every so often.

Though, one criticism that I do agree with is Zeekerss’ feedback on REPO’s monsters. At present, it is actually exhausting to know when a monster is shut—virtually all of them will probably be useless silent till they’re on high of you otherwise you spot them. That is okay for some monsters, which simply break objects or are a nuisance, however then you’ve an enemy just like the Huntsman who can come out of nowhere to one-shot you.

With this in thoughts, Zeekerss factors out how there must be a greater method to distinguish enemies and establish their skills: “There additionally must be an in-game method to study how enemies work, however I am positive they’re planning that.”

However these are all my complaints about REPO, a minimum of. In any other case, there’s not a lot to fault about this hilarious co-op horror recreation, which has rapidly turn out to be my new favorite factor to play with pals.

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