Monster Hunter Wilds’ greatest change is to its layered armor, letting me lastly run amok with dressup the way in which I ought to have all the time been in a position to

What are videogames if not a vessel for parading round all of the cool style ensembles I’ve created, treating the entire thing like my very own private Paris Trend Week? If a sport lets me customise what my character is carrying, you greatest know I’ll be milking the hell out of that, curating the best suits that’ll have individuals taking screenshots and asking their pals “does anybody know what armor this extremely dashing younger adventurer is carrying?”

I am going to all the time welcome something that makes that course of simpler—World of Warcraft’s transmogs, Ultimate Fantasy 14’s glamour dresser, and, I suppose, Monster Hunter’s layered armor system. Besides Monster Hunter hasn’t precisely all the time made it straightforward to stuff a whole wardrobe stuffed with simply accessible, statless cosmetics.

(Picture credit score: Capcom)

When it launched layered armor in Monster Hunter: World’s Iceborne growth, it was a completely separate course of from crafting common armor. Stuff was locked behind sufficient quests and mountains of required supplies that, ultimately, I gave up and caught to some set I grabbed throughout an occasion quest.

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It was made barely simpler in Rise, although you continue to wanted to craft the layered model individually with some Outfit Vouchers at hand. However nonetheless, I used to be craving for one thing easier. If I’ve the dang armor proper right here, why cannot I strap it over the stuff I am carrying for enterprise?

Fortunately, Wilds has made it simpler than ever: Get to Excessive Rank, craft the armor and bam. Now you have obtained common armor and layered armor, child.

There’ve been quite a few conversations round Monster Hunter Wilds’ streamlining—the great, the dangerous, and the ugly—however the layered armor modifications are undeniably a web profit. I imply, the Monster Hunter collection has a lot drip it is virtually drowning, and stopping me from taking full benefit of that might be a criminal offense in any really simply society.

(Picture credit score: Capcom)

Each monster sports activities its personal distinctive set that you may wrangle its pores and skin, claws, and carapaces into—from Odogaron’s Japanese-inspired, ninja-adjacent garb, to Blangonga’s Ultimate Fantasy 14 Dancer vibes, to Rathian’s monstrously cumbersome plate armor. It is the form of gear you possibly can peep at a look and nearly instantly work out which foe it got here from, and I like the number of garbs obtainable. I do know we’re technically looking this stuff to steadiness out the ecosystem and what have you ever, however I believe it is also slightly bit so I get to put on their conceal as a cool cape. Just a bit bit that.

Alma stated it was high-quality.

So once I’m being stopped from going all-in on mixing and matching all these rad items, as I usually was in World and Rise, it sucks. However now that friction has been eliminated in Wilds, I have been in a position to go completely ham on the match creation. Choosing what garments I need to put on has turn into simply as a lot part of my pre-hunt prep as consuming, restocking my merchandise pouch, and bringing the proper weapon for the job. I am already on the verge of working out of layered armor loadouts. I haven’t got an issue, you do.

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I am much more grateful for the way straightforward layered armor is to get now due to Capcom making all of its armor gender-free. Which means there at the moment are two craftable units per monster, and I concern I might’ve really been pushed loopy would I’ve been compelled to have interaction in some roundabout methodology to acquire each of them every time.

(Picture credit score: Capcom)

It is also made me far more prepared to go forward and repeatedly hunt monsters that I won’t’ve essentially bothered to have interaction with in any other case. The little completionist rat controlling my mind has been getting means too excited over seeing every bit of Excessive Rank armor crafted in my gear field, and the general ease of entry has made the entire course of really feel extra inviting and, in the end, enjoyable.

In any case, I am a agency believer that cosmetics ought to be the reward for doing the exhausting stuff, not an additional bonus ache within the ass after you have already executed probably the most troublesome bits. Attending to play dressup is my little deal with to myself after a protracted day of looking, and the much less exhausting you make me work for it, the higher.

P.S., Capcom, if you happen to may put some extra stuff in just like the Blangonga prime, I might love you without end. If I had been to do the maths, I might in all probability come to the conclusion that it options in one thing like 83% of my present outfits. Probably much more. Nice prime, that.

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